Mical, or "the Disciple", was a Human male Jedi Master who had served as a diplomat for the Galactic Republic in the aftermath of the Jedi Civil War. We’ve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. It always felt like a mistake. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. Béyond that, I sense that the reputation lessons in KotOR 2 don'capital t really change the primary direction of your personality, they actually just tweak it a bit.Just my two cents. The biggest new mobile games coming in 2021, Couples’ board games: the best two-player board games, The biggest new Switch games coming in 2021, SteelSeries Nimbus+ Bluetooth Mobile Gaming Controller, Star Wars: Knights of the Old Republic 2 mobile review. To stay up to date with the latest mobile gaming guides, news, and reviews, follow Pocket Tactics on Twitter and Steam News Hub. Build stays at scout 2 until forced to transition to jedi consular. Your build does most of your work for you, assuming you've got the basics down - use the right buff / debuffs against the right enemies, and use a weapon/force effective for that enemy. close. This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. Destroy Droid (1 2 3) Ok another light side power. Several decades after his death, Kreia served as a Jedi Consular and Master and was a historian and librarian. Excess points will be saved for later level ups. There are three different potential starting classes to pick from. Gamer's Little Playground 327,865 views 7:48:18 Focus on dexterity over strength. This mostly affects the early game where the warrior classes tended to … chevron_right. Scout 2/consular 18 receives 9 feats on level up. Star Wars: Knights of the Old Republic 2 builds – the best Kotor 2 builds for each class Build the best Jedi or Sith with these build strategies One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. iOiN Directory. Screenshot includes all end-game buffs for final fight: Master valor, master speed, improved energy resistance. Would a dark side Consular/Sith Lord be better? Like most companions, he was written by Chris Avellone. Master valor should be prioritized first after affect/dominate mind. The Jedi Consular. Really, this is a question for role-playing. Description: This Jedi seeks to bring balance to the universe. Jedi Master can be a pretty powerful all-around class. Gets flurry 1 and implant 1 for free at character creation. They’ve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character. Buy it on eBay! This changed in KOTOR 2. This feat is always active. Jedi Sentinel. Putting points into persuade and charisma as you level ensures being able to hit the minimum at any level. Cathar; ... Knights of the Old Republic II Companions. Donâ t worry about support powers for your main â ¦ Page 2 of 2 - Kotor 2 Sith classes - posted in KotOR Series: Haha the last post was april in 2010. Skill points get useless after you've got more than you need or have T3 on your party. Class: Jedi Consular - Jedi Master (19 and 9) We want a lot of Force Powers, a lot of Force Points and the extra power behind the Force so we're going with this combo. The final boss will almost always hit no matter your defense. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. videogame_asset My games. This is a list of all the Force Powers in KOTOR and their own articles. Kotor 2 Jedi Guardian\Weaponmaster Stats Str 14 Dex 14 Con 14 Int 8 Wis 14 Chr 14 Jedi Sentinel\Watchmen Stats Str 14 Dex 14 Con 12 Int 14 Wis 12 Chr 12 Jedi Consular\Master Stats Str 12 Dex 12 Con 12 Int 14 Wis 14 Chr 14 Jedi Sentinel\Weapon Master Str 14 Dex 14 Con 15 Int 14 Wis 10 Cha 10 GetDaved Build Stats STR 10 DEX 14 CON 14 INT 12 WIS 14 Additionally, the only charisma boost in the game is exclusive to light side consulars. By using force breach to remove his buffs and plague to lower his saves, the final boss can be hit by force kill for half his hit points. Use a single ranged weapon to take advantage of dexterity and stay out of danger. Jedi Guardian - gains Demolitions as class skill ... - gains two extra skill points - gains two extra feats 4. Kill (force choke) for damaging and disabling strong, single enemies. They focus less on physical combat and more on mental disciplines in order to augment their mastery of the Force. Advanced Alacrity Implant: +5 dexterity (Yavin). videogame_asset My games. Star Wars Knights of the Old Republic 2 comes with a new way to upgrade your lightsaber. I found all of the jedi "masters" easy as a darkside consular/sithlord. Tips: Use a This will happen automatically during the story. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features We sometimes include relevant affiliate links in articles from which we earn a small commission. Jedi Knight; Jedi Consular; Smuggler; Trooper; Sith Warrior; Sith Inquisitor; Bounty Hunter; Imperial Agent; Playable Species. KotOR II Forum; Buy The Game . My Consular was great with the Force (getting 2 powers at once ever few levels), but sucked with a Saber since I had low strength. Jedi Consulars are masters of the Force and spend less time on combat training (recommended for advanced players only). For the other two classes, you should pick either Jedi Weapon Master or Sith Marauder. The Jedi Consular Level Base Attack Bonus Fort Refx Will Special Feat Progression Defense Bonus 1st +0 +2 +1 +2 2 starting Force Powers, Exotic Weapon Proficiency: Lightsaber, Jedi Defense, Force Focus 1 2 2nd +1 +3 +2 It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Consular Build Help". Béyond that, I sense that the reputation lessons in KotOR 2 don'capital t really change the primary direction of your personality, they actually just tweak it a bit.Just my two cents. Level 2 on Taris Build stays at scout 2 until forced to transition to jedi consular. Among the earliest noted Jedi Consulars were some of the founders of the Jedi Order, such as Rajivari, Ters Sendon, the first chronicler of the Order, Garon Jard and Cala Brin. Well, for those of you who have played KOTOR 2, how would a lightside consular/Jedi Master fair? Want to submit a strategy? 2.2 Sith Assassin 2.3 Sith Lord Once your character has reached level 15 and become sufficiently aligned to the light side (75-100) or dark side (0-25) of the Force (signalled by a scene of Visas and her master), speaking to Kreia will open the following dialog: Unreliable bonus: +3 charisma (+2 persuade) from consular light side mastery. Wizards Star Wars Miniature Jarael KOTOR Fringe 1.5" Figure Only RPG 2008 EUC $12.00 Free shipping Wizards Star Wars Miniature Lot 2 Captain Tarpals Jar Jar … Kotor 2 Consular Weapon Master Build I like tánking through my competitors, therefore a Protector with Power Jump is definitely generally a must for me. You are not able to receive powers in game unless you have become a Jedi class in KOTOR. I prefer to bring all my stats up to 10, so I have no negative modifiers, but if you really want the skill points, go ahead and leave str and 8 and pump up int to 14. 9 strength becomes an even number with master valor. Spend all points in repair until reaching 13 ranks, then the rest in persuade. KotOR 2 (Knights of the Old Republic 2: The Sith Lords) has many characters who can join you in your quest. I'm not sure what happens if you play as a neutral. But KotOR 2 demonstrates that questioning Jedi dicta in a serious way isn’t new territory for the series. Level. Disciple: he can become a Jedi.. consular?. Verpine Prototype Shield (optional): 200 damage absorption (various locations). Female consular is defintely a bit better and improves throughout expansions, both aren't fantastic through, male consular had me nodding off. Base Attack Bonus. Focus on Wisdom, Dexterity, and Constitution points. Led by the Council of Reconciliation, the Consulars sought diplomatic measures in spreading peace and harmony across the Galactic Republic. Consular as well. Focus on +attack and damage vs. dark side. Skills: 2 persuade, 5 repair. +5 blaster bolt deflection for late game. 1.1 Jedi Knight; 1.2 Jedi Consular; 1.3 Smuggler; 1.4 Trooper; 2 Sith Empire. Rely on party members and allow them to tank damage. It seems to make more sense. Kotor 2 Consular Weapon Master Build I like tánking through my competitors, therefore a Protector with Power Jump is definitely generally a must for me. And running around, crushing everything/everyone … Skills: 2 persuade, 5 repair. Master speed for maximized defense, bonus attacks, and fast movement. 16 charisma ensures ability to pass early persuade checks on Taris. In KOTOR 2 the beggining is boring, you cant have a lightsaber for a very long time, which is bad for guardian (weapon master) which relies on lightsabers. 1 Jedi Guardian 2 Jedi Sentinel 3 Jedi Consular 4 Prestige Classes 4.1 Jedi Weapon Master 4.2 Jedi Watchman 4.3 Jedi Master 4.4 Sith Marauder 4.5 Sith Assassin 4.6 Sith Lord 5 See Also Statistics in progress Statistics in progress Statistics in progress Prestige Classes are only available to your main character, and only after a certain point in the game. At character creation Jedi Consulars have to choose the path of the Sage or the Shadow. 11 constitution, like strength, becomes an even number with master valor. A knowledgeable historian, he was one of several tasked with attempting to contact any remaining Jedi and convince them to return to the Republic. (Spoiler) Robes: +5 wisdom, +2 saves, +5 defense (Replicator Bin, Deck 2, final level of game). Dexterity ensures high defense for survivability, and applies to hit chance with lightsabers. If you betray Gadon, keep the Memory Package and equip it when making repair checks, then spend 12 skill ranks in repair instead of 13. There are six of these – three light side and three dark side. Drain life plays a critical role during the final fight. Behind the scenes [edit | edit source] Mical was created by Obsidian Entertainment as one of the companions for the 2004 Xbox and PC video game Star Wars: Knights of the Old Republic II: The Sith Lords. Besides, how good are Get involved in the conversation by heading over to our community forums and Facebook page. +5 intelligence (+2 repair) from master force valor. This will happen automatically during the story. STAR WARS: The Old Republic – The Movie – The Emperor's Wrath 【Sith Warrior Storyline】 - Duration: 7:48:18. Knights of the Old Republic. They’re going to get Force Powers on a regular basis, and get more Force Points to spend on them as well. In KOTOR II, this power can be used to destroy most mines in the field. Light side characters get more defensive powers, dark side get more offensive powers. The game was so easy period as a sith lord, especially once you get force crush even the bosses are cake since they can't even move through the spam. 16 starting charisma for passing all persuade checks on Taris. This feat replaces Force Focus. The fight can be ended in just a few rounds. Any way, I love lightsabers and so naturally I was a guardian. Both are talented voice actors, so I got no clue what the director was doing with them both. Nerve Amplifier Belt: immunity to mind-affecting (Eastern Dune Sea, Tatooine), only necessary for final boss, otherwise use: Baragwin Stealth Unit: +3 dexterity, +4 awareness, +10 stealth (Yavin). Class: Jedi Consular - Jedi Master (19 and 9) We want a lot of Force Powers, a lot of Force Points and the extra power behind the Force so we're going with this combo. Network N earns commission from qualifying purchases via Amazon Associates and other programs. Once I got to level 15 and chose … This is the character to pick if you want to focus on Force powers over combat. Edit. Special case: you can gain +1 intelligence (+1 repair) from Memory Package, but this requires betraying Gadon Thek on Taris. Category page. Jedi Consular []. Dueling 3 for increased attack and maximized defense. I kind of like it. Whether beset by an army of assassin droids or caught in the middle of soured negotiations, the Jedi Consular fights with an open conduit for the Force; manipulating massive forces to disable or even destroy their enemies. Wisdom and charisma treated at equal priority for maximized force power difficulty class and force points. close. Solari crystal: +4 attack, +2-12 damage vs. dark side, +1-8 energy damage (Tomb of Naga Sadow, Korriban). Here is why even dark siders can use this too. Burst of Speed is a great Force Power to work towards as well. If you're dead set on going consular/jedi master you could still get away with force lightning everything by the end game as a back up plan, but statis fields would be more role playish. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. Jedi Consular. Prerequisites: Level 6 Jedi Consular This feat adds +2 to the Difficulty Class for all saving throws against the character's Force powers. It is unknown yet if a KOTOR 3 will come out, but a internet game called Star Wars: The Old Republic came out after KOTOR 2. Jedi Consular. Games. _____ **Light Side Powers** FORCE ARMOR Most Jedi can't wear armor without sacrificing their force powers. Feats: dueling and toughness. Bonus attribute at level 20 spent on wisdom. If an article link referred you here, you might want to go back and fix it to point directly to the intended page. Games. Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough + Strategy Guide Every other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. The planets formed a group known as the Rift Alliance. Both of these classes (With 100% Light Side) we end up getting +6 Wisdom, +3 from both of them (Odd I know but I triple checked, I got a buff from both Classes) so that will also give us a huge buff. If you want to get Force Storm, the most powerful attack in the game, then you’re going to have to go dark side. Basically, there’s everything you need here to make sure you’re playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. For more information, click here. +3 repair from Calrissian's Utility Belt (Crattis Yurkal, Jedi Enclave, Dantooine). JEDI COMPANIONS 2 T3'M4: EXPERT DROID 2 KREIA: JEDI CONSULAR 4 ATTON .... he was five and counting on his incredible luck to pull him through each time, ..... Use the security console in the main hold to open the Consulars can subdue their targets using telekinetic powers, and more importantly, can stun and awe their enemies with their fashion sense. This is a disambiguation pagea navigational aid that lists other pages that might otherwise share the same title. Use ranged weapons on Taris. ... to install consulars … Shiredragon 01.30.2012 , 04:42 AM | #13 Quote I enjoyed Chapters 1 and 3. Advertisement . Defeat the final boss with the consular as easily as possible. Note: the total exceeds minimum of 19, but this is by design because the minimum changes as you level up. Plague (slow) for debuffing strong, single enemies. If you would like to grab offensive powers first, you can use a party member to pick up the valor line and cast it on your behalf. Maximize force power difficulty class, number of feats/force powers, hit points, defense, and saves. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. It plays an integral part in boosting attributes and therefore skill checks (persuade, repair), while providing huge benefits in combat. Consular as well. My Name Is Mud. Advanced Stabilizer Gloves: +3 dexterity, +5 blaster bolt deflection (Yavin). Look at your Wisdom too, since that’ll help with your force powers. "TSF Bounty: Escaped Criminals" breaking, the Rodian and Devaronian vanishing The Rodian and Devaronian described by Lieutenant Grenn are supposed to appear in the Czerka offices - specifically, standing at Jana Lorso's desk conversing with her - after the player learns about the bounty from Grenn. The final boss's fortitude save is 39-58, which can be lowered to 33-52 with plague. Sorry this isn't Mass Effect, besides in the first kotor you play as Revan in the second, he ventures off into unknown space so you play as a Jedi Exile instead. well thats all fine and dandy in its own respect, but only in a kotor game where the combat isnt what it pretends to be centered on. Scout 2/consular 18 for maximizing number of force powers and feats. When you’re building one you should think about focusing on Strength, Dexterity, and Constitution. Consulars (along with Scoundrels, for non-Jedi characters) are the most skillful of the KOTOR classes, with Sentinals coming close behind, while Guardians, rarely the … You’ll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. Special case: if you betrayed Gadon and kept the Memory Package (as above), you can put 14 skill ranks into persuade. Energy resistance lasts 120 seconds and completely trivializes enemies with blasters, lightsabers, or electric damage. Click here! For a Consular/WM, this is the build I would use Str - 10 Dex - 14 Con - 14 Int - 12 Wis - 14 Cha - 14 All the points are 1 for 1 purchase, so it nets you the most mileage from your initial pool. He was voiced by Greg Ellis. Jedi Consular Leveling Guide This guide is intended to get you started with the basics and provide some general knowledge of how to play the early game of the Jedi Consular. With war on the horizon, the planets were breaking off from the Republic. Chapter 2 (The Rift Alliance) Following the success of defeating the plague, the Consular meets with the Jedi Council and the Chancellor. This build is also fully capable of simply dueling the final boss in melee and winning. STAR WARSâ ¢ Knights of the Old Republicâ ¢ II: The Sith Lordsâ ¢ > Guides > Thaios's Guides. Chapter 2 felt kinda 'meh' for me. This is a list of all the Force Powers in KOTOR and their own articles. ... 2. Ability to pass all persuade and HK-47 repair checks. Comprendre Kotor 2 Je n'ai rien compris à Kotor 2 Les 4 jours qui précèdent Kotor 2 Chronologie - 10 ans avant Kotor 2 Chronologie - L'Ancienne République Chronologie de Maître Gnost Dural Tout le monde cherche l'Exilée L'an (most of the time). Close. Millennia later, Odan-Urr, chief archivist, librarian and chronicler, who lived for around a millennium, rose to prominence due to his mastery of battle meditation and famed wisdom. Knights of the Old Republic II. Meets minimum 13 persuade skill to guarantee 25% success rate on hard persuade checks. Every item that boosts wisdom is light side only, which means the optimal consular/force user is light side. Bonus attributes at level 4/8/12/16 spent on charisma. You don’t have to pick one – in fact if you’re a Jedi Consular you might want to stick with what you’ve got. The thing is that after lvl 15 in k2, u were an unstoppable dreadnaut, regardless of what class u Brejik's Arm Band: resist 5 slashing (Swoop Platform, Taris). I know that the Jedi Sentinel is balanced in skills which i would like but, I want to have a title of Jedi Master Or Sith Lord and so on. Previously reported Glitches for KOTOR 2. chevron_left. And because the game is a massive RPG, there’s a lot to consider when you’re building that character. A Jedi Consular gain's a new feat at ever other level, you can see a chart of this progression here: Jedi Consular - 1, 3, 6, 9, 12, 15, 18. Jedi Guardian. 8 intelligence provides enough skill points to hit persuade and repair breakpoints. We’ve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. Don’t worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. The story is very suitable for a Jedi Consular, diplomacy and all that. This choice cannot be changed after selected. Still on the fence? This page was last edited on 6 April 2019, at 00:53. We’ve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. Jedi Consular (playable class) - A playable class in Star Wars: The Old Republic. Cure for general healing, kept at first level. 2.1 Sith Warrior; 2.2 Sith Inquisitor; 2.3 Bounty Hunter; 2.4 Imperial Agent; 3 Rise of the Hutt Cartel; 4 Forged Alliances/Shadow of Revan; 5 Knights of the Fallen Empire. +5 charisma (+2 persuade) from master force valor. Invest your points. However, dark side powers can still be used. Skills: 2 persuade, 5 repair. It always felt like a mistake. Can also meet minimum 19 persuade skill to guarantee 75% success rate on hard persuade checks. KotOR II has a somewhat deeper and more complex character building system than KotOR with more feats and advanced crafting/upgrading, but the combat is mostly the same mechanically. 5.1 KotFE Former Companions; 6 Knights of the Eternal Throne; 7 Jedi Under Siege; 8 Onslaught Trending pages. Jedi Consular . Optimized dexterity for highest hit chance and defense possible. Maximized wisdom and charisma for highest force power difficulty class. Mantle of the Force color crystal (Yavin). See staying at level 2 for further advice. Buy it on Amazon! Previously reported Glitches for KOTOR 2. Meets minimum 17 repair skill to fully repair and upgrade HK-47. You are not able to receive powers in game unless you have become a Jedi class in KOTOR. When a got my lightsaber in KOTOR 2, and after 1-2 levels i killed every enemy with 1-2 hits. #2. However, defense is still important during the final stages of the game. The force powers and abilities for the Jedi Consular include; Starting Force powers and abilities Name Cast time Cooldown Force cost Range Description Double Strike Instant Instant 25 4m Strikes the target twice. Can you load the first kotor game save to the second? And that’s why we’ve written this guide. More Kotor 2 Changing Of The Guard Images As with all classes, you will have the option to choose an advanced class after you leave your starting world and join with the Republic Fleet. The Jedi Consular trains primarily in the ways of the Force. If you’re focusing on defensive powers, it’s a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. In the game, you will have 5 bonus point so invest it in Strength in early game and … Hyper-adrenal strength, alacrity, stamina, and Echani battle stimulant. The Guardian is all about combat. Star Hey, I just beat KOTOR 2 for the first time. Jedi Consular from Champions of the Force. All classes in KOTOR 2 have the same base attack bonus progression, which means that guardians and soldiers are no longer notably more accurate than other scouts, scoundrels, sentinels, and consular.
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